Welcome to a deep dive into the pixelated echo chamber of society, “We Become What We Behold.” This game, though simple in graphics, presents a profound reflection on how media shapes public opinion and societal norms. Through this guide, we’ll explore the mechanics, themes, and societal commentary embedded in this captivating game.
We Become What We Behold: The Basics
“We Become What We Behold” is a browser-based game that succinctly captures the cyclical relationship between media exposure and societal behavior. Players take on the role of a news photographer tasked with capturing moments that define societal norms and division. The game illustrates how certain behaviors become magnified or diminished based on what the media chooses to showcase.
How To Play
- Objective: Influence society by selecting scenes to capture and broadcast.
- Controls: Simple point-and-click interface.
- End goal: Witness the effect of media on the evolution of societal behavior over several cycles.
Themes and Reflections
At its core, “We Become What We Behold” is a critique of sensationalism in media and its impact on society. The game’s developer, Nicky Case, cleverly uses pixel art to challenge players to think about the nature of virality and division.
Key Themes Explored
- Media Bias: How selective coverage can amplify certain ideologies or behaviors.
- Sensationalism: The role of shocking content in attracting viewership and shaping perceptions.
- Social Division: The amplification of differences leading to societal fragmentation.
Game Impact and Societal Commentary
The brilliance of “We Become What We Behold” lies in its simplicity and the powerful message it delivers. By encouraging players to reflect on the role they play as consumers and creators of media, the game serves as a reminder of the responsibility held by both media producers and their audiences.
Lessons for Society
Lesson | Description |
---|---|
Responsibility of Choice | Selecting what to view or share carries the weight of promoting certain societal narratives. |
Understanding Bias | Recognizing inherent biases in media sources can lead to more informed consumption choices. |
Awareness of Impact | Awareness that our engagement with media has real-world effects on societal norms and behaviors. |
Conclusion
“We Become What We Behold” is not just a game; it’s a mirror reflecting the impact of media on society through the concise yet powerful medium of pixel art. It challenges players to consider the consequences of their media consumption and the content they choose to share. In a world saturated with information and divergent narratives, it serves as a poignant reminder that, indeed, we become what we behold.